#ifndef _STRATEGY_H_
#define _STRATEGY_H_

//in the first 10 seconds, drives through the midpoints
//of territories (counterclockwise)
void exploreTerritories();

// chooses the best territory to mine next based on
// distance from the robot's position, opponent robot position
// number of sheep left, and current owner of the territory
uint8_t chooseNextTerritory();

#endif